Android based Remote Game Controller

Authors

  • Akshay Kokate Department of Computer Engineering (Savitribai Phule Pune University, Maharashtra, India Author
  • Anay Karkhanis Department of Computer Engineering (Savitribai Phule Pune University, Maharashtra, India Author
  • Anushka Bhat Department of Computer Engineering (Savitribai Phule Pune University, Maharashtra, India Author
  • Chandrakant Khalse Department of Computer Engineering (Savitribai Phule Pune University, Maharashtra, India Author
  • Shalini.V. Wankhade Department of Computer Engineering (Savitribai Phule Pune University, Maharashtra, India Author

Keywords:

Game controller, Smartphone, Android, Java 2 Standard Edition, Sensor API

Abstract

Expansion of games industry came in modern life, accompanied with innovative features in a game controller. Nowadays mobile industry is booming with the expansion of the variety of novel technologies, such as the use of 3D accelerometer sensors, high resolution cameras, and the capability of connecting to wireless networks and so on. Therefore, a smartphone can be added with the game control functions to become a mobile game controller. In this paper, we propose the design and implementation of making a mobile phone as a game controller using User Datagram Protocol socket programming. This system is developed by Java 2 Standard Edition and Google Android Software Development Kits which has already provided sensor and multi-touch APIs.

References

Downloads

Published

2014-12-31

Issue

Section

Articles

How to Cite

Android based Remote Game Controller. (2014). International Journal of Current Engineering and Technology, 4(6), 3966-3968. https://ijcet.evegenis.org/index.php/ijcet/article/view/1504