Virtual Reality-A Helping Hand for Referees

Authors

  • Dhvani Kotak Department of Computer Science, Dwarkadas J Sanghvi College of Engineering, Vile Parle(W), Mumbai, India Author
  • Karan Nayak Department of Computer Science, Dwarkadas J Sanghvi College of Engineering, Vile Parle(W), Mumbai, India Author
  • Lakshmi Kurup Department of Computer Science, Dwarkadas J Sanghvi College of Engineering, Vile Parle(W), Mumbai, India Author
  • Lakshmi Kurup Department of Computer Science, Dwarkadas J Sanghvi College of Engineering, Vile Parle(W), Mumbai, India Author

Keywords:

Virtual Reality, Goal-line Technology, Hawk-Eye, GoalRef, Hot Spot, GoalControl, Sports

Abstract

In today’s competitive world of sport, it is essential to have an unbiased decision making technique. In this paper we review some of the technologies that help in decision making with the help of augmented reality. Augmented reality is a technology that provides a composite view by superimposing a computer-generated image on a user’s view of the real world. By having another set of eyes match official’s subjectivity, corruption and bias can be eliminated and controversial and questionable calls can be corrected if needed. Techniques like ‘goal line technology’ in football combat the issue of ghost goal. Similarly using the ‘Hawk eye’ technology in cricket solves ambiguities in leg before wicket calls and comes to rescue in close lines calls in tennis. The paper explains the working of these technologies and how it helps overcome human error.

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Published

2014-08-31

Issue

Section

Articles

How to Cite

Virtual Reality-A Helping Hand for Referees. (2014). International Journal of Current Engineering and Technology, 4(4), 2823-2826. https://ijcet.evegenis.org/index.php/ijcet/article/view/1140